2017
                        HUD Radar repo, allows easy markers setup to follow specificly tagged targets on HUD.
2015
                        Pod racer experience using 2 Novint Falcons as inputs to simulate thrust commands from the movie (and haptics feedbacks) and an Oculus Rift for the visual feedback (also added some vocal recognition tools).
2015
                        48 hours game jam inside our class to develop a multiplayer FPS game taking place within a giant version of our classroom.
2014
                        Leap Motion controlled quadcopter with gimball mounted camera sending video stream over radio to and controlled by an Oculus Rift.
2013
                        Event visual creation for Laser Game evening organized by the students' union.
2013
                        Poster created as a visual internship presentation support. Focused on Unity qualities at the early stages (pre-Unity 4.6) of the game engine.
2013
                        Plane modeled in SolidWorks, physics based controls, fully functionnal HUD.
2013
                        Hazardous environment awareness training serious game. Programming and trailer creation were part of the internship.
2012
                        Campaign visual creation for students' union election.